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engine/apis/vulkan/Vulkan validation layers
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Vulkan validation layers

updated 2026.08.29created 2026.08.29~1 min

The concept

Vulkan is a low-level API and is not very talkative. If we make an error, the program will often crash without any explanation. A validation layer can be added to the Vulkan instance to help catch errors, such as the standard VK_LAYER_KHRONOS_validation.

// cpp
std::vector<const char*> layers;
layers.push_back("VK_LAYER_KHRONOS_validation");

Validation layers are only used during the development phase and are removed in production builds to improve performance.

To use validation layers we also need to check that they are installed on our dev machine; if not, we will get VK_ERROR_LAYER_NOT_PRESENT.

// cpp
bool checkLayersSupport(
    const std::vector<const char*>&         requiredLayers,
    const std::vector<vk::LayerProperties>& availableLayers)
{
    for (const auto& required : requiredLayers) {
        const bool found =
            std::ranges::any_of(availableLayers, [required](const auto& prop) {
                return strcmp(prop.layerName, required) == 0;
            });
        if (!found) {
            std::cerr << "[Error] Missing required layer: " << required
                      << std::endl;
            return false;
        }
    }
    return true;
}

// usage
std::vector<const char*> layers;
layers.push_back("VK_LAYER_KHRONOS_validation");
if (!checkLayersSupport(layers, d_context.enumerateInstanceLayerProperties())) {
    std::cerr << "Failed to find all required layers!" << std::endl;
}

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