gardenThe things to do tomorow
tomorow.md
Game engine
This month (01/08 - 31/08)
Make gltf work with all textures
Today
Finish base color, albedo and diffuse map
Tomorow
Memory, Buffer, Vecter buffer, index buffer, other buffer
Todo
- Vertex shader note
- Buffer note
- KTX2 note
Global texture notes
- Metallic (link to base-color.md)
- Roughtness
- workflow pbr (metallic/roughhness) -> link to base-color.md
- workflow pbr (specular/glossiness) -> link to albedo.md
- AO
- Graphics API
- Bases
- Graphic API
- RHI
- RHI
-
Vulkan API
- Graphic pipeline
- Input Assembler
- Primitive Assembler
- Shader
- Tessellation
- Vertex Shader§è!ç
- Memory
- Buffer
- Index Buffer
- Vertex Buffer
- Techniques
- Anti Aliasing
- GPU Insrtancing
- etc ... (i forgot others) find here
Book to read
- Latency (in progress)
- Physical base rendering (https://pbr-book.org/4ed/contents)
- https://paroj.github.io/gltut/index.html
This week (04/08 - 07/08)
- 4h of game engine
- 1 course of voltaire
Next week (10/08 - 15/08)
- 2 courses of cs149
- 4h of game engine
- 1h of latency
- 1 course of voltaire
What i need to do
-
Latency (1h)
-
engine (4h)
-
voltaire (1h)
-
leetcode/codeforce (1h)
-
CS149 - Parallel Computing (1h30)
-
one box of htb (per week without ai)
-
00h30 - 6h30 (6h)
-
6h30 - 11h30 (5h)
-
11h30 - 12h30 (1h)
-
12h30 - 16h30 (4h)
-
16h30 - 00h30 (8h)
Linked references 0
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